#ifndef SLOWBULLET_H
#define SLOWBULLET_H

#include "Bullet.h"
#include "timer.h"


class SlowBullet : public Bullet
{
    public:
        SlowBullet();
        void hitEffect(std::vector<Minion> &, int);
        void hitEffect(std::vector<Minion> &, Position);
        bool CheckStatusTimer(std::vector<Minion> &, int);
        virtual ~SlowBullet();
    protected:
    private:


    double statusDuration;
};

#endif // SLOWBULLET_H
